Two rivals sit across from each other in a night train compartment crossing early 20th century England. One revolver lies on the table. Its next chamber decides who controls the turn.
READ THE CYLINDER
Each load reveals the number of live rounds and blanks. The order stays hidden. Track every shell that leaves the cylinder and recalculate the odds after each shot. Aim at your rival, or take the weapon yourself. A blank self-shot keeps your turn. A live round costs one life.
USE 15 ABILITIES
Check the next or last shell, eject one, reshuffle the remainder, raise a guard, or curse the next live round with a chance to misfire. Abilities arrive as cards in your hand. Play as many as you have available before the required shot and combine their effects to shape the turn.
CHOOSE YOUR OPPONENT
Face the conductor in a complete solo match for free. Unlock the Full Game once to invite a friend by private code or enter public matchmaking. Online play uses Game Center. There is no subscription.
WIN THE MATCH
Both players begin each round with three lives. Health and abilities carry across reloads within the round. Later rounds bring larger loads and harder decisions. Win two rounds to take the match.
• Free solo play against the conductor
• Private online duels and public matchmaking
• Fifteen abilities with combinable effects
• Short best of three matches
• Tense, non-gory action
• Game text in 20 languages