Tarnix is a mobile action RPG (ARPG) about loot, built as a roguelike: you play it one-thumbed, in portrait, and a run fits into a spare moment.
No ads and no in-app purchases: you pay once. Solo play works fully offline, wherever you are.
Dive floor by floor, hack and slash your way through enemies, pick up what they drop and decide on the fly what to keep. Every death sends you back to the start, but never empty-handed: your gear, talents and oaths stay with you, so each new run starts stronger than the last.
ONE RUN, ONE SPARE MOMENT
One-thumb controls. Auto-aim, so you watch the fight instead of your fingers. No half-hour tutorials: you learn by playing.
LOOT THAT MATTERS
Weapons that change how you fight, not just how hard you hit: chains, bows, shotguns, orbs, pikes, boomerangs and flamethrowers. Gear with rarities, stars and powers of its own. Sets to complete, and legendaries that break one rule of the game at a price.
A REAL CAMPAIGN
Ten worlds, each with its own ending, three difficulty tiers and a talent tree where every branch plays differently. At the very end waits a title that only those who finish get to keep, and 34 achievements along the way.
TWO, THREE OR FOUR PLAYERS
Local co-op over wifi: play with whoever is next to you on the same network, with no accounts and no sign-ups. Each player needs their own device.
TESTING GROUNDS
A separate arena to measure your real damage against a boss or a pack, swap a piece of gear and measure again. The same tool we use to balance the game, open to you.
OFFLINE, NO ACCOUNTS
Solo play needs no internet or wifi; co-op only needs everyone on the same network. No sign-up, no data collected, and nothing you do leaves your phone.