SALT PILGRIM is a 1-bit world roguelike. A thousand years after the old world's reactors melted and the sea died, you walk Tuzkum, a salt desert where water is money, faith and law. The world remembers what you do, and combat is deckbuilding.
A WORLD THAT REMEMBERS
• Eight factions hold their own grudges and alliances. Kill enough of their people and they send avengers after you. Earn their trust and they talk to you instead of attacking, and their shops charge you less.
• Share water with a faction's legend to win its favor. Its rivals will trust you less.
• Draw water in secret or open the priests' valves, and your name goes on the heresy register. Let it grow, and the city guard and the priests' enforcers come looking for you.
• Every person and animal answers when you tap them. Strike first in front of a witness, and that witness will speak to you differently.
• The pilgrims before you leave traces. A singer at the caravanserai sings of your last pilgrim, a gravestone marks where they fell, and the enemy that killed them waits deeper down, wearing a new title.
A PILGRIMAGE OF TWENTY FLOORS
• Leave your home village by the stairs. Go down through ruins, dead canals, caravan roads and a ship graveyard, then climb out into a holy city where water is handed out at the valve, one bowl at a time.
• Choose the road between floors. A 2×2 boss guards every fifth floor. Beat the twentieth to finish the pilgrimage; the road goes on past it.
• Start as one of seven callings, each with its own deck and signature skill. When you fall, the salt altar keeps what you earned as permanent perks.
WANDER
• A separate mode: leave your yurt and walk a land map of villages, caravanserais, ruins and hidden lakes, with dungeons beneath. You grow by discovering, not by killing.
• Farm, furnish and expand your home, and keep animals you can ride. Days go by, and the groups you clear out are replaced a few days later.
DECKBUILDING COMBAT
• Draw up to five cards, pick any of them and play them together as one poker-style hand. Damage is chips × mult.
• Cards you don't play stay in your hand: take a hit now and build a bigger hand for the next turn. Enemies show what they are about to do.
• Earn cards, relics, tonics and mutations on the road. Remove and upgrade cards to shape your deck.
• Every frame is drawn in 12×12 one-bit tiles.
• English, Korean, Japanese and Chinese.
• Cloud save through iCloud: continue on another device.