One hit and it's over. That's the whole deal.
Pinky Bobbel is an endless runner through a pixel-art jungle. tap above pinky to jump or double jump and press below Pinky to duck. The ground opens up, spikes hang at head height, and the rats couldn't care less that you're having a good run.
HOW IT WORKS
Tap the top of the screen to jump, tap again for a double jump, and let go early for a shorter hop when you need to land on something small. Hold the bottom of the screen to duck under obstacles mid air and bats. Ducking in mid-air also drops you faster, which is sometimes exactly what you need.
Land on a rat or a bat and you squash it: fifty points and a bounce that hands your double jump straight back.
WHAT YOU'RE PLAYING FOR
One point per metre, plus everything you pick up along the way. Fruit is worth five to fifteen points. Coins double everything you collect for fifteen seconds. A heart absorbs one hit, but nothing saves you from a fall. The red potion turns the tables completely: for fifteen seconds the animals die the moment you touch them.
Every three hundred metres you pass a temple. That's a new zone, worth a bonus, and the running speed goes up five percent. It keeps going up. You will not outrun it forever.
TWELVE CHARACTERS
Pinky comes free. The rest are there if you want them: a shark, a sleepy purple one, a calico cat, a leopard, a tiger, a rainbow, Santa, a little devil, one carved out of granite, one made of cooled magma with the glow still showing through, and one in swamp camouflage. Every single one plays exactly the same. Nothing you buy makes you faster, and nothing makes you harder to kill.
MADE THE OLD WAY
No ads. No tracking. No account, no sign-up, no internet connection required. Nothing about you leaves your phone.