This game is a love letter to classic arcade games, to the kid I was who always dreamed of making one, and to every kid with a game of their own waiting to be made. I hope you enjoy it. — Jon Claude
An ordinary arcade game cracks open. Henry has other plans.
Henry the Cursor Saves the Ducks is a glowing arcade adventure about a ball that gains a will of its own. Break free of the court, gather a flock of named ducks, and find your way through a fractured world that keeps changing.
FIND EVERY DUCK
Guide Henry with your thumb, call nearby ducks and lead the flock home. Collect quarters to charge a screen-filling Rainbow Pulse. Ordinary enemies fall to your call; tougher creatures and bosses need something stronger.
THE WORLD FIGHTS BACK
Face walking paddles, swarming spiders, shooters and strange boss encounters. Dodge ice, grenades and guided projectiles. Work around windmills, moving paths and timed energy beams. Choose your difficulty when you start an adventure and carry it through that run.
A STRANGER YEAR AHEAD
Each rescue moves the calendar forward. Explore changing landscapes, unusual workplaces and far-future challenges. A warp zone on the first board offers a shortcut to later adventures. Short cutscenes, subtitles and a peculiar character language follow the people trying to get Henry back under control.
RACE YOUR BEST TIME
Replay the first 30 levels in Time Trials on three difficulties. Beat your local best and use optional Game Center leaderboards. Adventure and Time Trial saves stay separate.
KEEP YOUR PLACE
Three local save slots and regular checkpoints let you return to your adventures. Enter your initials on the local top-ten score board.
Download the full game free through January 26, 2027 and keep it afterward at no charge. Starting January 27, 2027, the one-time price is US$0.99 for new purchases only (local pricing varies). Existing owners will not be charged. There is no subscription or recurring charge. No ads or in-app purchases. Play offline without an account.
Made for portrait play on iPhone and landscape play on iPad.
Developed by jonclaude.net.