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Dicebrew Apothecary

秀鹏 吴 · Games · 1mo old

$2.99 · PaidNew
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An interactive strategy-planning experience, built for one thumb. Plague mist has crept up the valley and the beasts have fallen sick. You are the young apothecary of a mountain still room, and your remedy dice are the only medicine that travels. Roll them, hold what fits, reroll the rest — then administer. ROLL, HOLD, ADMINISTER Five dice, two rerolls, one turn. Every face is a remedy: Grind, Ward, Mend, Infuse, Forage. Read what the affliction is about to do, hold the faces that answer it, and send the rest back. BUILD THE DICE, NOT A DECK Labels overwrite faces mid-expedition. Relics bend the rules. Remedies fire on their own when your dice line up three of a kind, a run, a wall of Ward. By the last layer of the road your pack is nothing like the one you set out with. MIND THE FURNACE Every reroll stokes the fire. Boil over and the brew burns you; keep the heat low and a whole family of relics wakes up. The bravest reroll is always the last one. FEATURES - Designed for one-handed portrait use. An expedition runs 15 to 20 minutes. - 27 die faces, 26 relics, 12 remedies, 15 beasts, 10 wayside happenings. - 3 additional practices to unlock through progress, each with its own starting dice. - A branching mountain road: peddlers, still rooms, happenings, and the Source waiting at the top. - A compendium of everything you have met. - Ink-and-wash art. Numbers tuned by simulation, not by feel. The beasts are not enemies. They are patients — clear the miasma and they recover. NO STRINGS ATTACHED - One paid download includes the complete experience; progression unlocks are earned through use. - No in-app purchases, ads, subscription or random purchases of any kind. - No account or sign-in. Core interactions work offline. - Collects nothing. No analytics, no third-party SDKs, no tracking of any kind. Languages: English, 简体中文, 繁體中文, 日本語.

Released
Aug 19, 2026
Category
Games
Content rating
12+
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Price
$2.99
In-app purchases
No